Writing by Cassiel C. MacAvity.
Visual and sound design by Alastor Donaldson-MacAvity.
Costuming by Edgar Scott Smitherum.
Cinematography, direction, and editing by Temujin Felix MacAvity. Hachiro-Octavian Petard, Producer.
The Story of Grandfather's Old Ram
Juniors And Heavies
Zombies, Vampires and Werewolves, and Dragons
The Powerful, The Weak, And The Deluded
are due out a little bit after we dig through a good deal of additional documentation in our occasional and intermittent bits of unscheduled time, and don't run into too many or any computerized and additional scheduling variations on Murphy's Law.
actually has a story that takes the software and expands out, albeit the story origin comes from the Unreal Tournament game . . . . "The Box (Unreal Tournament 3 Machinima) This machinima short is about an old out of date action man who is alittle uncertain about his own future."
"A toy with a plan...to play Unreal. UT-Monster and Actionman-Suit go head to head for the right to invade the house and get on the computer. Created by John Beswick."
UDK Mass Physics To quote the creator of this, "Mass physics demonstration I rendered in the UDK, simulating 25,000 barrels stacked around a pillar 15,000 feet high, and then group by group falling to the ground. I accomplished this by using the UDK to construct the setup and then running the benchmark shortcut command to render the scene."
Epic Physics - UDK 100,000 This one doesn't have much of a description, aside from being 100,000 bricks dancing as if they were sprays of water.
CryEngine 3 Sandbox for Cinema.flv "CryEngine 3 Sandbox for Cinema"---Note; "Sandbox" being a term for a secure online working environment, where the contents can go awry without affecting the rest of the hosting computer or network.
The Collective MacAvity's particular interest is telling many of a variety of stories and playing with imagery, and doing so with the greatest of elegance: As elsewhere, elegance in making movies is doing so to make each movie as the ultimate movie in the best, fastest, and least expensive manner and then quickly move on to the next project. Thus, particularly, the choice of computer animated filmmaking. The choice of platform is The Unreal Engine, with a 3D modeling program such as Maya for custom characters and sets. These choices permit work on projects that would be increasingly and pointlessly complex if tried with standard video, costumes, permits, makeup, rehearsals, large scale CGI, weather, insurance, Etc., Etc..
Of one project idea, we've cheerfully volunteered to make a feature film apiece for each play by William Shakespeare. Another playwright of interest is Chikamatsu Monzaemon, as well as a number of more contemporary authors. And there are a number of original projects we are contemplating as well.
While we do have some tools, some references, and some time, with the ideal tools, references, and greater time, we expect to complete rather much more, much sooner.
What we particularly plan to get and use, when we can arrange such is;
---Details and resources for sound engineering.
---The most elegant achievements in other assorted areas as we find out what each such need turns out to be.
We thank our supporters very much for any assistance rendered.